Well I just spend the whole day re writing some code and Photoshop a few of my achieves and added my new theme for the site. Alot of work honestly for this wordpress theme, much better then other ones. So heres whats up:
- I have add new ways to follow the site and of course add me thru facebook.
- The Twitter feed is up and running so you can view my tweets as it happens.
- Translation widget has been added to help outside US viewers via by Google services.
- Recent reply to stories so you see what people are replying too.
- Latest news has been add as a (beta) Widget. I haven’t figure out what do with it.
- Finally at the moment the Forums do not have a link on the page, but their still up and running I am looking away to add them to this theme without giving Haldrie a headache.
Finally a last note I got 2 people to assist in bring content to the site one is Sparda and Tora. Sparda will be a full time author and will be contributing stories and topics for the site. Tora is a semi-par-time Artist who will be doing some artwork the site when needed. Also Anokoku has got on to do a new project call Imperial Politics and thats a forum base community and I have partner with to delivery content to match us and they we both can benefit. Hes still an member and is welcome to write a post here and there so is it all good. I plan on getting few more people to join and deliver more content to the site.
There’s still alot of work to be done and as you notice the B icon is for beta and we are build 25 cause this is the 25th time I had to make some changes. Like said the Beta of the site will continue for a 2 month trial to make sure everything works out. I want to thank all of the viewers who come to the site , I know with little content I’ve barely made any worth it. Hopefully that will change. ^^
Raynar
Well I’ve been a little slacker lately cause of the flu and playing Aion a lot. I have a new Wordpress theme and that I’m customize for my blog. Since the launch of my blog I have pretty grab content from other sites and just pasted my little rant here and there. I been thinking of re doing the site again as a log of my daily rants or adventures in my MMO experience. Now that I’m playing Final Fantasy XI again for a while and Aion. I plan on playing the Final Fantasy XIV Alpha/Beta and at launch pending if is worth wild. Square-Enix as given a lot of content for XI and I intend on playing it and sharing my comments to the community….
I have a some timeline to push the re launch of my site between now and 2 months, most likely June or July. Pending if I can get Haldrie to do some re coding. But he has his own plans for blog and videos. I’ll see what happens…
Raynar.
Hello fellow bloggers,
I’m sorry for not posting anything new in the past couple of months. I’ve been doing a lot of other things on side in real life and plus I’ve being AION for sometime now. Me and Haldrie along with Dark Ratchet plan on re fixing the site I notice I have 76 errors on Validating the XTHML and top of that I planning on rebooting the site with my daily adventure in AION. Plus my ranting in both gaming and tech news. I also have anew HD cam so I plan doing some videos in the future. So with that I leave you with this and keep in touch.
NCsoft reconsiders console MMOs
by Rubi Bayer
Dec 1st 2009 at 7:00PM of Massively.com
Filed under: Business models, News items, Consoles
The concept of console MMOs is not a new one, particularly to NCsoft. They’ve gone down this road before, and now it looks like they’re giving it another shot. NCsoft PR team leader Jin-Won Yun spoke to Gamasutra at G*, and talked a bit about their plans. “After we finished Aion, we started thinking about what it would take to make an MMO come to consoles. We’re testing that possibility. We’re not in the development process yet, but we’re in the thinking and planning stages.”
Yun also stated that they are considering a multi-platform MMO, following in the steadily successful footsteps of Final Fantasy XI, but that it’s only one path they are considering — they’re keeping their options open at this point. NCsoft doesn’t have a strong console userbase in Korea, which can make it hard to study and analyze user patterns there during development, but also has the potential to be a wide open market for them.
Tech blog Digital Foundry reports that sources “intimately involved with the alliances and deal-making within their sector” have effectively confirmed that Nintendo and nVidia are indeed teaming up for the next DS iteration. The report also mentions that Sony has formed an alliance with IMG for the PSP2.
While neither devices have been flat-out confirmed by both groups, Digital Foundry tosses around some tentative tech specs for the next generation of handheld gaming supposedly leaked by industry insiders. It’s a long post, so we’ll just get a few snippets for each handheld.

Here’s what they can say about the DS2:
So, how does the Tegra 2 we expect to see in the new Nintendo handheld stack up? Let’s just say that it is a significant improvement, and a colossal jump in performance compared to the current DS. While the amount of vertex shader units remains the same, TMUs and pixel shaders are doubled, and as the chip will be manufactured at a physically smaller size (40nm perhaps, versus the current Tegra’s 65nm), we can expect a reasonable bump in clock speed too. Our sources can only speculate at this point, but suspect anything up to 300MHz is possible, depending on just how much the platform holders want to concentrate on battery power. The faster the chip, the more impact it has on battery life.
…
Regardless, there’s no doubt that the new Nintendo unit will have a useful graphical power boost over what’s been seen in the currently available Tegra devices, and in terms of the tech demo discussed previously, we also need to factor in that handheld consoles are unlikely to require full WVGA 800×480: an iPhone utilises a 480×320 screen, for example. Fewer pixels means more effects or potentially higher frame-rates.
And here’s what PSP fans can allegedly expect from the PSP2:
From what we’ve learned about the in-development PSP2, the device is going to be a technological monster. Insiders in the mobile space are fully aware that a deal has been struck between Sony and IMG (creators of the PowerVR derivatives found in the iPhone) and, as previously reported by Eurogamer, a multi-core variant of the forthcoming SGX543 looks set to the GPU of choice for the new machine. A four-core version of the chip appears to be most likely, and while this sounds like overkill, at 45nm you’d be looking at die of around 20 square millimetres based on measurement derived from IMG’s own whitepaper. That’s significantly lower than the silicon used by the current-generation PSP’s graphics unit, which should give some inkling of an idea on costs and power consumption.
…
The raw potential of Sony’s mooted solution is seriously impressive, to the point where you really have to sit down and take a deep breath before reading the next bit: we’re talking about a GPU with the potential to be a halfway house between the raw power of the original Xbox’s graphics chip and the Xenos GPU found in the Xbox 360, without factoring in all the advantages of running on a much lower resolution screen.
You can check out the full post by clicking the source link below. It’s long and filled with a lot of technical terms, but it does make for some interesting weekend reading, especially for hardcore technophiles.
Related articles:
November 1 marked the launch date of Sony’s PSP Go in Japan. How well did the new, UMD-less handheld fare in the land of the rising sun? Not too well, as Enterbrain reports.

The Famitsu parent company released figures earlier today for the first-day sales of PSP Go. According to said report, the PSP Go sold 28,275 units on launch date, with retail and download titles like Persona 3 Portableand Dissidia Final Fantasy Universal Tuning, as well as Disgaea Infinite and LocoRoco Midnight Carnival debuting alongside it.
It cannot be helped to compare how the other “re-modeled” handhelds fared in the sales section. When the DSi launched in November 2008, in two days alone, it had already moved 170,000 units. In fact, the refurbished DS handheld consistently dominates the hardware sales charts for Japan. The PSP-3000 meanwhile, for all the criticism that it met, sold somewhere above 140,000 in its first four days on top of retail store shelves.
The PSP Go has been met with much excitement, albeit the wary kind, in the West, and has been proclaimed as an overpriced disappointment by some upon its launch.
Earlier this week the brilliant Dana Vinson posted a very interesting article listing 5 reasons why we don’t need a new console generation anytime soon. Check out the original post right here.
Now that you’ve covered your required reading for the week, check out what Adam has to say on the subject in this week’s Soapbox. Is a graphical upgrade really required? Do we need a whole new console in order to experience next-gen games? Watch Sessler’s Soapbox and let us know what you think.
Contrary to earlier statements from Sony, the games released after 1 October 2009 are not available on PSN and are therefore not available to PSPGO owners . Ashamed!
Undead Knights, Naruto Shippuden, Legends: Akatsuki Rising, NBA 2K10, Star Wars: The Clone Wars: Republic Heroes and Cars: Race O Rama have a common enough problem for PSPGO owners. Indeed, all these games, but left after 1 October 2009, available in UMD version, but not downloadable from the Playstation Network. Because of this, owners of the PSPGO can not play them.

Once again, Sony has not provided because the firm does not require that publishers publish a version UMD and a PSN version simultaneously. The result is immediate: the games available in shelves, but absent on the PSN. “This is for publishers to choose whether their games will be available in UMD on the PSN, or both. Many, if not all, chose the option UMD and PSN because it makes them more gains. Eric Lempel announced on Joystiq.

Namco, the game publisher, said there were no plans to put online Akatsuki Rising on the Playstation Network. This game was released in UMD version last October 6.
However, Sony had said that out of all games are carried on the two media right out of the PSP go. They even said that all the old titles are also carried on the PSN. But now, the reality is very different and go PSP buyers should feel aggrieved not to buy and download the latest games, even old, released on their console. For others, this fact will certainly encourage them to turn to the PSP-3000 not to be deprived of a title they liked.
He therefore hoped that Sony would get tough with publishers and oblige them to make simultaneous release on the UMD and PSN for everyone to play all the games available.
What about? If Sony is also doing what it takes to discourage buyers to buy a PSP go, where is it?

Nintendo next-gen DS video games handheld may sport an Nvidia Tegra chip, in today’s second ‘confidentially sourced’ bit of speculative news. (See ‘Next Microsoft Xbox Console to Use AMD GPU?’ for the first.) According to Bright Side of News, Nintendo plans to implement Nvidia’s computer-on-a-chip technology to power its DS-family successor, possibly lending rationale to allegations that Nvidia co-founder and CEO Jen-Hsun Huang recently said 50 percent of Nvidia revenue would eventually come from the Tegra family.
Tegra is Nvidia’s code name for its mobile chipset which packs traditionally discrete computer functionality into a single, integrated processor.
The existing DS and DSi use dual ARM processors running at different clock speeds and splitting up tasks like number crunching, video and audio playback, and wireless network processing. A Tegra-based DS would do away with all that and presumably shrink the handheld’s physical footprint.
Other devices using the Tegra chip include Microsoft’s Zune HD media player and Samsung’s BeatPlayer M1. Nvidia’s Tegra platform page also references Window Mobile, CE, and Android-based smartphones, as well as portable navigation devices and general media players.
The Nintendo DS family–the DS, DS Lite, and dual-camera DSi–has sold in excess of 100 million units worldwide to date. After Sony’s decade-old PlayStation 2 (the DS launched in Japan and North American in late 2004) and the older still original Game Boy, it’s the bestselling dedicated game device in history.
BSN speculates confusingly that “given the fact that Nintendo DS hardware is based upon 16-bit and 32-bit ARM cores, it looks like Next-Gen DS could be backwards compatible with the DS application library.” Anyone else having trouble parsing that statement? It sounds like they’re reasoning that A is equal to A, therefore B.
Color me twice-bewildered.

IMPORTANT INFORMATION ABOUT YOUR STAR WARS GALAXIES™ ACCOUNT –
12 SERVERS CLOSING ON OCTOBER 15, 2009
Dear Star Wars Galaxies™ Account Holder,
Due to the overwhelming success of the recent Free Character Transfer Service, we want to inform you that on October 15, 2009, at 5:00 PM PDT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:
- Corbantis
- Europe-Infinity
- Intrepid
- Kauri
- Kettemoor
- Lowca
- Naritus
- Scylla
- Tarquinas
- Tempest
- Valcyn
- Wanderhome
Character creation will be disabled on the affected servers beginning September 15, 2009 at 4:00 AM PDT.
In accordance with the server closure date, the Free Character Transfer service has been extended through October 15. 2009. Between September 15, 2009 and October 15, 2009 at 4:59 PM PT all characters on the affected servers are eligible for a one way, one time Free Character Transfer* to any of the remaining thirteen (13) Star Wars Galaxies servers. After October 15, 2009 at 5:00 PM PT, any characters and their associated items and structures remaining on the identified servers being closed will no longer be accessible on your Star Wars Galaxies or Station Access account.
Please visit http://starwarsgalaxies.station.sony.com/freects/ for complete details on how to transfer your character using the Star Wars Galaxies Free Character Transfer Service.
We appreciate your loyalty and commitment to Star Wars Galaxies and value having you in the community. We hope that you will continue to play on one of the 13 thriving Star Wars Galaxies servers and look forward to sharing many more new and exciting Star Wars™ themed adventures with you in the coming months as we introduce the Chronicle Master System, Death Troopers, and the upcoming Galactic Civil War enhancements.
For more information, visit our FAQ.
Sincerely,
Sony Online Entertainment


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